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Blog
Evaluation
I am very happy with the finished result of my project, I pushed myself to learn new techniques which worked well and fit into the theme of the project. However, in the future, I want to improve my foliage by using methods like splines which help make foliage look a lot more natural. They are also used to make foliage have more variation which would have helped a lot in this project. I also would have taken more renders of the early parts of my project to improve my documenta
Sam Ayer
May 62 min read


Week 15 - Continuing presentation
For the final week of this project, I continued presenting my work in preparation for the deadline, as well as my Rookies submission. My main aim this week was to show off the technical art I had created. This includes my mesh decals, Niagara particles, vertex painting and world space normal materials. I created graphics for these which displayed the nodes and techniques used, as well as the end result. The tech art display graphics: I also took static renders of my scene thi
Sam Ayer
May 51 min read


Week 14 - Presentation
The main focus for this week was beginning to present my work in preparation for the hand in as well as competitions like the Rookies. Before I began this however, I replaced some of my old exterior pillars which had not been improved, to the current pillars which are made with individually modelled bricks. New exterior pillars I then used the light complexity view in Unreal Engine to go through all my rooms and try and optimise the performance as much as possible by removing
Sam Ayer
Apr 282 min read


Week 13 - Poly Cam experiments, asset creation and post processing
The main focus of this week was experimenting with using the PolyCam app (Polycam, 2024) to scan in a real life object into my scene. I decided to experiment with scanning in a plant for this. I imported the scanned plant into ZBrush and experimented with ZRemesher to created a low poly. I created a material for the asset in Substance Painter and then imported it into my Unreal Engine scene. The problem with this was that the low poly was 20k polys which was way to high for a
Sam Ayer
Apr 212 min read


Week 12 - Candles and roofing
I received feedback from my lecturer at the start of this week to add interest to blank areas such as the one I have circled here. I decided to fill this area - and similar ones in the top half of the scene - with some roofing and hanging lights which would be visible from the camera in certain areas. My aim was to use this to had some more depth and make the environment feel more like a real interior. I first created simple wooden planks which would be used as the roofing us
Sam Ayer
Apr 122 min read
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